Showing posts with label Rant. Show all posts
Showing posts with label Rant. Show all posts

Thursday, June 18, 2009

Staying True?

Upon meeting a fellow WoW player, the first question that is invariably asked is "What class do you play?" Many of us become identified by the classes we play to the point that we know that Joe is the Paladin, Bob is the Warrior and that mysterious Blood Elf mage named HermioneX, but never talks on vent, is probably a guy masquerading as a girl.

Sad, but true.

To get to the point where we players become identified or self identify as a particular class, we spend countless hours playing that one character and/or favoring one class over others. Typically, we call this character/class our 'Main' and refer to others as 'Alts'. However, with the cyclical nature of class strength, there are times in which our favored classes outperform others and times where a raid spot is more of an active charity than of actual need. The same applies to the world of competitive Arena PvP where class success for an average player can vary drastically from season to season. As an example, back in Season 5, Survival Hunters were absolutely ridiculous, but after a heavy round of nerfs, have dropped back down to obscurity.

The question that begs to be asked is: What makes one stick with (or abandon) a certain class when it's average success rate is consistently average to below average across multiple seasons (or raid tiers)? In this case, I'm not talking about weak classes that are being piloted by pros to the top of the ladders, as pros will succeed regardless of class strength. I am referring to an average player comparing themselves against other average players.

I happened to choose two classes that have been perennially strong since Season 2 (Priest/Druid), however, Season 5's Paladin dominance made me question the choice of my classes. The 3.1 buffs to my classes and nerfs to Paladins have rekindled my desire to continue playing my characters, but I was on the precipice of rerolling if the demographics didn't change. Unfortunately, I have friends who have been affected by the dominance of other classes over their preferred class across multiple seasons and some are to the point that they are struggling to find the fun in the game. Yes, there is probably an overemphasis on class comps and on Arenas with it comes to determining class viability in WoW, but shouldn't there be parity when it comes to having fun regardless of the activity that is chosen?

It just so happens that my friends are staying true to their relatively weak classes because they enjoy the gameplay of the classes more than the gameplay of their alts, but I suspect that without positive changes to their classes, this may be a subscription cancelling point.

I hope it doesn't come to that but from my experience with Season 5, I can see where they're coming from.

Friday, November 7, 2008

Scrod

A woman is in NYC for a business trip. She hails a taxi and steps in, hungry for fish. She tells the cab's driver, "Take me to a place where I can get scrod." He says, "That's the first the I've heard that in the pluperfect subjunctive."

Ever since the end of S4 and the general miserable-ness of the Arenas due to the incessant lag, my friends and I have been predominantly spending our time PvE'ing or BG'ing. Now that the lag is gone (you have noticed that right?), there's been some more time spent trying out comps and such in the waning days of TBC.

My Warrior buddy asked me to help him get to 1800 again (all ratings lost on server xfer) so he could get the points and rating for the S3 axe for leveling in WotLK and within 24 or so games, we had the rating, even though the absurd number of Ret/Arcane teams out there made every game a nailbiter.

/StartRant

Let's just make this clear: If you're not a burst team and you get caught against one in the Orgrimmar or Ruins of Lordaeron map, you'd better pray for RNG your way because one of you is going to die... and quickly. I sincerely hope that Arcane Mages are brought under control even though this amazing quote from GhostCrawler made me choke on my Earl Grey:
If Arcane is overpowered at all, it is nowhere near to the level that
Retribution was. Sorry. This isn’t a contest to see who can get the least or
most nerfs.
Right.

He's absolutely right.

If you're stupid enough to only use Arcane spells to try to kill someone, Arcane isn't overpowered. Arcane Blast (AB) and Arcane Missiles (AM) are mediocre filler spells. But the fact remains is that Arcane Mages don't just use offensive Arcane spells to rip people apart. Let's count the offensive damaging instants that can be used instead of queuing up a stupid AB or letting people run away while you channel a set of AM:
  • Arcane Barrage
  • Cone of Cold
  • POM Nuke
  • Arcane Explosion
  • Fireblast
  • Icelance

(If you've ever played City of Heroes, its basically like playing an Ice or Fire Blaster, where you spam instants and win)

So the question is, why would anyone use AM or AB when they can do instant damage and protect their spellschools for when Polymorph needs to hit? Answer: Only if they want to proc a Missile Barrage or if their target is cc'd and stuck in line of sight. Which is why every Arcane Mage is playing 2's with a Rogue or a Ret Paladin (the stun King and QQueen of WoW) or another Mage for pure ridiculousness.

So what's the solution to toning down Arcane Mages? Well, it sure as hell isn't what Blizz is planning to do, which is to buff Arcane Blast. No. No no no. Nononononononononono.

Buffing something with a cast time in PvP isn't going to make people want to use instants less. Mobility is king in PvP (eg: Druids), and unless pillars are removed from the Arena, instants will still be far more coveted than casted nukes. Seriously, when was the last time you saw a Destruction Warlock or a Mage hardcast a Fireball in a competitive arena match?

So what's the fix that helps an Arcane Mage with their PvE Rotation? Simple: increase the cooldown. I don't care if the damage scales up or if Blizz improves the damage of Arcane Blast, but there should be no reason for someone to eat back to back to back instant cast Barrages in the span of an Imp Counterspell or a Hammer of Justice or a Kidney Shot.

Break it down by caster? Sure!

  • Boomkin: Starfire has a cast time. Even if the Druid is lucky to get Nature's Grace and Wrath of Elune, it still has a cast.
  • Fire Mage: Blast Wave, FireBlast, Dragon's Breath all have longer cooldowns. None do nearly as much damage.
  • Frost Mage: Shatter Combo 2 hits max unless you combo it into other casts. Brain Freeze Fireball (due to lack of fire talents) doesn't hit very hard.
  • Shadow Priest: MindBlast/SW: Death Combo has a much longer cooldown. No third nuke.
  • Elemental Shaman: Bolts have a cast time, Shocks have longer cooldowns and deal less damage and NS Chain Lightning is once every 3 mins
  • Warlocks: Only instant nuke is a Nightfall proc. Good luck even getting back to back procs. Is Shadowfury/Nightfall possible? If it is, would it be viable? Computer says no.

Wake up, Blizzard!

/EndRant

Anyways, we found out that Blizzard is wiping all Arena Teams and Arena points during Maintenance on Tuesday. This means that if you have Arena points saved up, you must spend them before Maintenance.

Which means my Warrior buddy won't get his axe.

And that's what we call scrod.

Wednesday, September 17, 2008

Shoulders... sort of... plus, a rant!

Last night's foray into the arenas started something like this:

(All paraphrased, as I'm not pro enough to Vent record)

Me: Hey, you want to do some 2's?
Warrior: Yeah sure, I've been thinking about it all day, after last night. .. (note: all we ran into last night was Shadow Priest/Rogue)
Me: Ok, let's queue up. What do you think our chances are of getting Shadow Priest/Rogue?
Warrior: I bet that's what we run into first.
Me: I'll take that bet. I'm thinking Warlock/Druid.
(Gates Open)
Me: Priest... Rogue... waaaaiiit... Shadow Priest! F&*%!! Way to jinx us!

(As an aside, every time we've gotten close to a 'milestone' rating, one of us has mentioned it, thus jinxing us, thus leading to a loss. Every damn time)

Well, after 12 games, we finally hit 1950 and stopped for the night. Warrior got his Vengeful shoulders, so now, aside from his totally ghetto Stormherald, he looks like a proper Warrior. No more fly away Merciless Shoulders! We'll probably continue the march towards weapons tonight, and hopefully we'll run into alot of bad Rogue/Priest and bad Warlock/Druid teams.

My 3's Shaman picked up his S3 Offhand yesterday as well and we're looking to push our rating even further now that he's got some serious weaponry. I can't wait to see how much damage he can crank out with WotLK and the new and improved Shaman Enhancement Talent Tree.

I also got a new piece of gear in a Heroic MgT run after our 2's run. Vial of the Sunwell finally dropped and I've been itching to get my hands on it to see what all the hubbub is about. The reason for nabbing it is that I am trying to find a reasonable second trinket solution to surviving double dps without completely gimping myself, by equipping Battlemaster's Perserverence, only to run into a drain team. Vial seems like a pretty awesome trinket, with that on demand 2k heal (or less with Wound Poison). However, it also has a pretty beefy 15 Mp5 for those long matches. I'll give it a whirl, because it HAS to be better than my current standard trinket: Seaspray Albatross. Which, incidentally, is essentially a dead albatross hanging from my neck against double dps teams.

Sadly, my Mage has gone to the wayside, as I am finding, with my nightly arena on my Druid, that I don't have time to play him. I wish I had alot more time and some consistent arena partners to play with on my Mage, as all of the WotLK Mage changes are looking incredible! Sadly, with no steady arena partners, I'm essentially relegating him to an AH mule. He does help me move an incredible amount of gems, however, so all is not lost. I am kinda pissed off that I didn't get any arena points on him last week, but, on the flip side, unless I get a real serious team, he'll never get any of the S3/S4 weapons/shoulders. I'm okay with this, as there's only one more piece of Brutal gear for me to get (legs), but with the expansion coming, I'm rather disillusioned with the returns on effort, especially if I don't play him regularly.

/rant
Honestly, it sucks. I put in a TON of effort into this character, starting him right before S4 started (70 in 6 days /played without the Recruit a Friend PL). From then till now, I have toiled over:
20Resil Medallion and 45Resil Medallion
All Guardians (Boot, Belt, Bracer, Ring, Neck), Vind Ring, Boot
S2 Staff, Helm, Shoulders, Legs, Chest, Sergeant's Heavy Cape
Brutal Helm, Chest, Glove
Leveled JC to 375
Revered with SSO for Helm Enchant and Crimson Serpent Trinket
60 Badge Cloak, Icon, Witch Dr. Wand
Revered with Sha'tar for Helm Enchant
Exalted with Scryer for Shoulder Enchant
All Epic gems

It just seems so sad to grind a character out, but have no one to play with...

Of course, my Priest and Rogue buddies left the game/server, so that could explain part of it... punks....