Thursday, February 12, 2009

Back to our Roots

I ground out some 2's as Druid/Lock last night with my old S3 2's partner (we pushed our way up to shoulders way back then) and aside from being completely unprepared against a bad DK/Priest (screw you, Plague Strike) and one silly UI induced loss vs Feral/Ret, we did reasonably well. Of course, this is considering that a) we were in the 1600's and b) Mr. Warlock is still wearing Brutal gear.

We stopped due to time constraints, but probably would have stuck to the grind if RL didn't expect us to be up early the next day. I blame waiting for control of WG and actually getting a Vault team together with all this Valentine's Day BS for killing my evening.

Also, screw you, Archaevon, for dropping everything but Druid gear every damn week.

C'est la vie.

There's something about playing through the 1600's that's just fun. There's a few things you can expect to happen below 1700:
  1. CC chains never happen. If you some how got Psychic Screamed into a Blind into a Sap, they got lucky.
  2. Kicks/Pummels always miss. Fake casting is not needed. I think I hardcasted a non Nature's Grace'd Regrowth in a DK's face, with pushback, and never got Strangulated.
  3. Positioning always puts them into bad situations. Out in the open, easy to CC.
  4. Cooldowns used at the wrong times. Divine Shielding the first Fear against a Warlock, when you and buddy are both at 100% is always the wrong move.

Case in point, last night's second match was against a DK/Pally team and aside from some random strikes and auto attacks, my Lock and I kept both opponents perpetually cc'd. We basically stood in the middle of the Blade's Edge Bridge and spammed CC, while spreading damage. If that DK wasn't sitting in a Fear, he was Cycloned or Rooted. Unstable Affliction over Entangling Roots is so awesome. Poor dude had less damage done than the Felhunter. The funny part was that whenever my partner was pressured, he'd jump off the bridge, watch the DK and the Pally jump off after him and then Demonic Portal back up to the top.

Lemmings comes to mind.

Sadly, I'm stuck grinding honor again for the Deadly Ring now. I really don't even want to think about the amount of honor I'm going to have to grind to get the Battlemaster's Trinket, the upgraded Medallion and the Deadly junk to replace my Hannibal-Lecter-look-alike-trash (Titanforged Leather Helm of Dominance).

Wednesday, February 11, 2009

So Mad

"Damn, Chu! So mad! Someone steal your rice?"

For the past two nights (guild 25 man self flagellation sessions are on Mon, Tues, Fri), we've been in Naxx and for the past two nights, my buddies have been ragging on me because I've been raging up a storm in our private chat channel.

Let's just say, I expect more from some people, and we'll leave it at that.

On the plus side, the guild got Naxx25 down to a 4 hour run and I got my little cowpaws on Damnation. Finally, I can dump that Titansteel Guardian for some much needed Intellect and Spirit for both PvE and PvP. It's tough healing in Arenas with an itty bitty mana pool.

In the world of Arenas, we stopped early last week so I could grind honor for 2 off set pieces (WTF 100k honor!?!) and finally, my Druid is out of that crappy crafted shiz. I'm looking forward to some more PvP this week and I hope I can entertain y'all with some stories from the floor.

The only thing I know is that I run away (like a scared little girl) with much more grace as a Druid than as a Priest.

Monday, February 9, 2009

The Return!

Big incoming changes to WoW Arena (aka: World of Burstcraft), or as I like to say:

Suck it, all of you one-button-wonder Arcane Mages and Mutilate Rogues! Suck it long. Suck it hard.

Of course, this means the return of the Druid because Blizz is tuning down burst damage and I couldn't be happier. The Priest class just didn't feel right in my hands, with its inability to break any snares or even move when melee was on top of me. Fluid Druid shifting with short cooldown snares/cc's just feels more effective at dealing with melee. In addition, Warstomp has saved me far more times than Will of the Forsaken, although with the nerf to burst, I can definitely foresee more Warlocks entering into the picture.

What else needs to happen? Well, I don't have a crystal ball, but,

Hunters and Paladins, better get your knee pads, 'cause you're next!

Now, all Blizz needs too do is revert the Lifebloom change of 3.0 and/or fix Plague Strike/Blood Plague. Removing a 3 stack of Lifebloom with no bloom effect is retarded, especially if the ability that does it is in a class' normal damage rotation. This is akin to the retardedness of when Arcane Shot did dispel effects and thankfully that abomination went away.

So yeah. I'm playing the Druid more.

WTB weapon that isn't the Titansteel Guardian.